A global community
of doers.
Learn and build, volunteer and give back.
Young people and the adults who back them, meeting in real places to solve real problems. You bring the problem; we bring the tools, the method and the confidence to tinker your way to a solution.
Three kinds of club, one way of working
Every club follows the same process and the same code of conduct. Only the starting point is different.

Junior Club
A club inside a school, started by a teacher or by a student with their teacher’s or parent’s consent. Students tinker, build and present with an adult in the room.

Campus Club
Students run tinkering sessions at nearby schools, mentor online and build teaching kits between semesters.

Community Club
Adults mentor cohorts, train teachers, host build days and adopt school labs in their own city.
Anyone 13 or older can start a club. If you are under 18, we email your parent or guardian — or for a school club, your teacher — and your club goes ahead once one of them agrees.
A few special clubs gather around one craft, like film-making, and take their members by selection.
Young Tinkers on the world stage
From a workbench in a village school to the world stage.
How a club starts
A few minutes to apply. After that, we take it from there.
- Start a ClubTell us who you are.
- Verify your emailA code to prove the address is yours.
- Create your clubThe place, the name, why, and the people starting it with you.
- Get approvedAn officer reviews it. Then onboarding, and your club’s invitation link.
Young Tinker, around the world
Every place we work carries a location code built from its own coordinates — the same system across Tinker on Wheels, Young Tinker Spaces, Teacher of Practice and the clubs.
Drag to spin the globe.
People everywhere have joined us.
Want to join an existing club? Use an exclusive invitation link shared by the club founder or a member. Don’t have an invitation link?
Every club runs on young people’s time and a little money. Help keep them going.



