Young Tinker Club
Young Tinker Club

A global community
of doers.

Learn and build, volunteer and give back.

Young people and the adults who back them, meeting in real places to solve real problems. You bring the problem; we bring the tools, the method and the confidence to tinker your way to a solution.

Three kinds of club, one way of working

Every club follows the same process and the same code of conduct. Only the starting point is different.

School students wiring a smart streetlight prototype with their teacher

Junior Club

School students

A club inside a school, started by a teacher or by a student with their teacher’s or parent’s consent. Students tinker, build and present with an adult in the room.

University students running a robotics session for young children

Campus Club

College & university students

Students run tinkering sessions at nearby schools, mentor online and build teaching kits between semesters.

Adult volunteers mentoring teenagers beside a 3D printer

Community Club

Professionals, educators, alumni

Adults mentor cohorts, train teachers, host build days and adopt school labs in their own city.

Anyone 13 or older can start a club. If you are under 18, we email your parent or guardian — or for a school club, your teacher — and your club goes ahead once one of them agrees.

A few special clubs gather around one craft, like film-making, and take their members by selection.

Young Tinkers on the world stage

From a workbench in a village school to the world stage.

The six students of the Young Tinker NASA team standing with their arms folded
NASA Rover Challenge, Huntsville, Alabama, USASix students from cities, villages and children's homes won NASA's Social Media Award.
Young Tinkers on stage at the Global Junicorn Summit
Global Junicorn Summit, USAEight Young Tinkers took their work to the stage in the USA.

More news from youngtinker.org

How a club starts

A few minutes to apply. After that, we take it from there.

  1. Start a ClubTell us who you are.
  2. Verify your emailA code to prove the address is yours.
  3. Create your clubThe place, the name, why, and the people starting it with you.
  4. Get approvedAn officer reviews it. Then onboarding, and your club’s invitation link.

Young Tinker, around the world

Every place we work carries a location code built from its own coordinates — the same system across Tinker on Wheels, Young Tinker Spaces, Teacher of Practice and the clubs.

Drag to spin the globe.

People everywhere have joined us.

Want to join an existing club? Use an exclusive invitation link shared by the club founder or a member. Don’t have an invitation link?

Every club runs on young people’s time and a little money. Help keep them going.